I'm Sarper Şoher, a game developer with over 20 years of experience, starting in the early 2000s.
With expertise in game development techniques, technical art, and design, I’ve both developed and published games as a solo developer and led interdisciplinary teams, fostering collaboration to deliver creative, efficient projects. I’m passionate about solving complex problems, improving workflows, and helping developers grow.
Engine: | Custom |
Genre: | Shoot'em Up |
Released: | TBA |
Platforms: | PC, TBA |
Engine: | Unity |
Genre: | Backgammon |
Released: | September 2024 |
Platforms: | Discord (Desktop, Browser, Mobile) |
Engine: | Unity |
Genre: | Brick Breaker |
Released: | Feb 2024 |
Platforms: | Play Store | App Store |
Engine: | Unity |
Genre: | Shooter/Castle Defense |
Released: | Nov 2021 |
Platforms: | Steam | App Store | itch.io |
Software: | Blitz3D, Wings3D, Blender, Adobe Photoshop, Fruity Loops, Visual Studio, C++ |
Timespan: | 2005 to 2009 |