I'm Sarper Şoher, a game developer with over 20 years of experience, starting in the early 2000s.

With expertise in game development techniques, technical art, and design, I’ve both developed and published games as a solo developer and led interdisciplinary teams, fostering collaboration to deliver creative, efficient projects. I’m passionate about solving complex problems, improving workflows, and helping developers grow.

Clouds on Fire

Engine, editor, and a 3D Shoot'em Up game.

Engine: Custom
Genre: Shoot'em Up
Released: TBA
Platforms: PC, TBA

Backgammon Universe

Online multiplayer WebGL backgammon game with drop-in-drop-out multiplayer support with spectators and completely physics based dice.

Engine: Unity
Genre: Backgammon
Released: September 2024
Platforms: Discord (Desktop, Browser, Mobile)

Brick Breaker: Infinity

100+ hand crafted levels with infinite combinations, a new take on the classical brick breaker genre.

Engine: Unity
Genre: Brick Breaker
Released: Feb 2024
Platforms: Play Store | App Store

Last Bastion

Defeat the armies of Demon Iacobus with your rapid firing ballista and protect the Last Bastion!

Engine: Unity
Genre: Shooter/Castle Defense
Released: Nov 2021
Platforms: Steam | App Store | itch.io

Showreel 2005 - 2009

Some of the projects I developed while learning about game development during my adolescent years.

Software: Blitz3D, Wings3D, Blender, Adobe Photoshop, Fruity Loops, Visual Studio, C++
Timespan: 2005 to 2009